This is a clear attempt to add in some of the occult elements from Planescape: Torment, but although the extra gameplay elements are welcome it doesn’t really mix with the otherwise straight-laced Tolkien-esque fantasy. The main character also has some interesting special abilities, including psychometry and speaking to the dead. There’s an awful lot more to it than that, but one of the major tensions in the game comes from the animancers who claim they can solve the problem but are, quite understandably, seen as a serious menace in themselves – what with all their soul-powered robots and heretical experiments. Since this isn’t an official Dungeons & Dragons title the game takes place in the land of Drywood, which is suffering from a curse where babies are being born without a soul. Pillars Of Eternity attempts to recreate the look and feel of those old games, and without any concessions to modernisation or current fads. But in their previous incarnation as Black Isle Studios they worked on many of the other games that used Baldur’s Gate’s Infinity Engine technology – most notably Planescape: Torment and Icewind Dale I and II. Or at least they were back in 2015, when the game originally came out on PC.Ī lot has changed since then and now Larian Studios are working on an actual Baldur’s Gate III and developer Obsidian has been bought by Microsoft and have sci-fi adventure The Outer Worlds coming out in just a few months. In all but trademarked title this is the second sequel to BioWare’s classic series, that fans have been demanding for over a decade. It’s so completely forgettable that we still found ourselves double-checking it before this review, but there’s a good reason for that: its real name is Baldur’s Gate III. Pillars Of Eternity may well have the most generic name in video game history.
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